Saturday, February 28, 2015
Here is a shot of the pre-TNG 1/2500 scale models I've been building, glued together, filled and sanded and ready for priming and painting. The white models are Federation starships; the Excelsior-class Enterprise B, the movie-era "re-fit" Enterprise and the Reliant. These are all from the AMT Cadet-series styrene kits. The green model is also an AMT Cadet kit, and is the Klingon K'tinga cruiser. The "cream-colored" model is a Klingon Bird-of-Prey from the AMT "Adversaries" kit - an older and less sophisticated model that required some scratch-built additions to complete satisfactorily. The blue models are resin kits from Delta Quadrant; a smaller 22nd Century Klingon Bird-of-Prey and two Romulan "Nemesis-era" Birds-of-Prey. The Delta kits are really nicely detailed.
Here is a photo showing three of the models - in proper scale with each other - next to the Attack Wing models. . . showing why I decided to "scale up."
The TNG-era starships start to get considerably larger. This photo shows a couple of the earlier models next to the "saucer" section from Picard's Enterprise D.
A couple of weeks ago I dropped into the Mall of America to check out Star Trek: The Exhibition. The exhibit has been open awhile so I literally had it all to myself for an hour. It was kinda high on the "Cheese Scale" - props and costumes, in particular, almost always make we wish I hadn't seen them. But some of it was fun and I'm glad I went. You can actually sit in Kirk's captain's chair on a replica of the original TOS Enterprise bridge.
And, of course, we say thank you and good bye to Leonard Nimoy.
Sunday, February 15, 2015
All this focus on HOTTs and Star Trek lately. . . what's going on with the F&IW project? I have been slowly building some more "mountainous" wooded terrain, as well as adapting some open fields, hills and rivers for use with both my 54mm Jenkins figures and 28mm HOTTs/DBA. More on that as it develops.
Mr. Jenkins has been very busy. I've long hoped for some figures for the 60th Royal Americans, and Mr. Jenkins is finally obliging!
The 60th has a colorful history and participated in many of the key engagements of the F&IW. A brief history from the JJD UK site:
The 60th (Royal American) Regiment of Foot, better known under its later name, The King's Royal Rifle Corps, has long been associated with Canada. After Braddock's defeat by the French and Indians in 1755, authority was granted to raise a regiment of four battalions to be recruited in Germany and from German colonists in North America. The regiment was named the 62nd, or Royal American, Regiment of Foot; but it was re-designated the 60th (Royal American) Regiment of Foot in February 1757. Recruiting for the Royal Americans in North America was disappointing, and more than half its strength was drafted from men rejected by British regiments in Ireland. From this unlikely collection of foreigners and cast-offs was fashioned one of the most renowned corps of the British Army.
Among the officers recruited in Europe were two able Swiss soldiers, Henri Bouquet and Frederick Haldimand, who commanded respectively the 1st and 2nd battalions of the new regiment. Bouquet trained his battalion as light infantry, emphasizing the skills required for forest warfare. Haldimand also adapted his European experience to war in the American wilderness.
The 1st and 4th battalions of the 60th accompanied General Abercromby's advance up Lake Champlain in 1758, and participated in the disastrous assault on the Ticonderoga position the following July. In November, Bouquet's 1st Battalion played a major role in the successful advance to Fort Duquesne, which secured the western border of New England against the incursions of France's savage Indian allies.
In 1758, the 2nd and 3rd battalions were assigned to the forces of General Amherst for operations in eastern Canada. Both battalions were present at the capture of Louisbourg, and moved on to Quebec with Wolfe the following year. The performance of the 60th at Montmorency Falls on 31 July 1753 won the regimental motto "Celer et Audax" (Swift and Bold) from General Wolfe.
The 2nd and 3rd battalions fought at the battle of the Plains of Abraham on 13 September, 1759. The following year elements of all four battalions participated in the final advance to Montreal.
I have two regiments ready for basing, too. French Bearn is complete but I was waiting to base the British 42nd Highlanders until the command figures were released. We just got word of the first officer release, Major Duncan Campbell of Inverawe,
along with a short bio:
In the year 1739, the six independent companies of the "Highland Watch", along with four newly-raised companies, were incorporated into a Regiment of Foot under John, the Earl of Crawford. This Regiment was originally numbered the 43rd Highland Regiment, but was renumbered as the 42nd in 1749.
The 42nd was sent to New York in 1756, and fought in the first battle of Fort Ticonderoga in 1758, losing over half its troops in a valiant assault on the breastworks. Prior to the action at Ticonderoga, the 42nd was given the distinction of being a "Royal" regiment, changing the uniform's facings from buff to royal blue, and earning the right to bear a distinctive seal on the colours and drums. The regiment was known from then on as The 42nd (Royal Highland) Regiment or Royal Highlanders.
The 42nd is rich in tradition from the battle. Foremost is the account surrounding the death of the regiment’s major, Duncan Campbell of Inverawe. The 42nd was a Campbell regiment. All 5 officer casualties at Fontenoy in 1745 had been Campbells. At some time in the 1740's Inverawe had been involved in concealing a fugitive. When it turned out the man had murdered his cousin, Inverawe turned him out in breach of a promise he had made. The fugitive appeared in a dream to Inverawe and said “I will see you at Ticonderoga”. By 1758 Inverawe had served in the Black Watch for some 20 years and was the major. Only on his arrival in America did he discover the existence of Ticonderoga. The fugitive appeared again to Inverawe in a dream the night before the battle. The bloodstained figure predicted his death. Inverawe was severely wounded in the battle and died at Fort Edward after his arm had been amputated.
And back to terrain, Dave at Traverse Dioramics has produced, with a little encouragement from me, a very nice "Dogtrot" Barn to go with his Hatchet Creek Farmhouse and Smokehouse. I think I have the very first production model.
Oh - and this blog reached 20,000 page views this week! Thank you to everyone who checked in on us over the last 80+ posts.
Sunday, February 1, 2015
So. . . not HOTTs in Poland. . . The Poland part comes later on. Bruce and I played three games of HOTTs last weekend. I played with my Undead, Bruce trotted out a different army in each of the three games. I played with 8 Hordes, a Behemoth, 2 Flyers, A Hero (vampires) and a Magician General. I defended in the first game.
The Sea Kings brought Riders, Airboats, Flyers and A Hero General. We both lined up fairly conservatively, holding our Flyers in reserve. The Riders waded into the Hordes while the Airboats threatened the Undead left flank.
The left flank turned into a scrum. An Airboat went down to a Hero then the Sea King Hero General picked a fight with the Vampires and lost. . . so Game One goes to the Undead.
For Game Two Bruce defended with the Macedonians: Shooters, Spears, Riders, Behemoth, Warbands and Hero General, of course.
And then, suddenly, as the armies are closing, the Macedonian Hero General is ensorceled. Game Over! The "hole" in the Macedonian line is where the Hero was. . .
Since it was over so quickly, we decided to play the game out. With the General gone, all of the Macedonian moves cost an extra pip. The Hordes held on long enough to allow the Undead Behemoth to kill its Macedonian counterpart, then finish off the Warbands for the "official" win.
Barbarians turned up for Game Three. Magician General, two Heroes and Warbands. A scary number of Heroes.
I lost my Hero to one of the Barbarian Heroes. Though I was able to ensorcle one of the Barbarian Heroes and play for time, the other Hero shrugged off 3 magical attacks as it chased down the Undead Magician General for the win. The Warbands never even got into contact!
So what about Poland? I just finished reading Poland by James A. Michener. Not a new book; my mother-in-law recommended it - strongly - citing my Polish ancestry. Amazon describes it thus:
In this sweeping novel, James A. Michener chronicles eight tumultuous centuries as three Polish families live out their destinies. The Counts Lubonski, the petty nobles Bukowksi, and the peasants Buk are at some times fiercely united, at others tragically divided. With an inspiring tradition of resistance to brutal invaders, from the barbarians to the Nazis, and a heritage of pride that burns through eras of romantic passion and courageous solidarity, their common story reaches a breathtaking culmination in the historic showdown between the ruthless Communists and rebellious farmers of the modern age. Like the heroic land that is its subject, Poland teems with vivid events, unforgettable characters, and the unfolding drama of an entire nation.
Praise for Poland
“Engrossing . . . a page-turner in the grand Michener tradition.”—The Washington Post
“A Michener epic is far more than a bedtime reader, it’s an experience. Poland is a monumental effort, a magnificent guide to a better understanding of the country’s tribulations.”—Chicago Tribune
“Stunning . . . an unmatched overview of Polish history . . . The families themselves come very much alive, and through them, Poland itself.”—USA Today
“A titanic documentary novel.”—The Wall Street Journal
I learned a lot. For instance, I didn't know anything about the Russian attacks of 1920. Mr. Michener does a great job of creating characters you can really care about. . . and so many of them meet tragic ends. Quite a read - I recommend it, too.
Sunday, January 4, 2015
I finally received my new copy of DBA 3.0 - my Old Friend - from On Military Matters. No surprises ensued as I have been avidly following online the development of this latest iteration of the "rules that brought me back to wargaming" and which remain, hands-down, my favorite wargame. I like every change made; see this review if you're interested in knowing more.
Lately I have been ruminating over all the varied rule sets and projects I've either started or bought figures or models for and feeling the need for some new prioritizing. It is purely coincidence that I've made some decisions at the beginning of a New Year, but I am just going to roll with it. . .
1. I have some more terrain to build and miniatures to varnish and base for my 54mm French and Indian War project. Getting close (wink) to having the "toys" completed.
2. New main focus is DBA/HOTTs in 28mm. I've already started to adapt some of my French and Indian War terrain for use with DBA/HOTTs and will build some more. Then I want to paint some more armies; Punic Wars- and Norman Conquest-era for DBA, and Orcs, Elves and Dwarves, not to mention completing the Undead, for HOTTs. I also have figures for the Greek and Macedonian Wars with Persia, the Republican Roman Civil Wars, Sengoku Jidai Samurai (and I want some Koreans!) and even Aztecs and Conquistadors! DBA/HOTTs just seems like the best way to make these armies possible.
Oh, did I mention John Carter and Barsoom? I have always admired The Stronghold's approach to Barsoom, but I have always thought that the world of ERB's John Carter should be played in a skirmish/RPG format. After playing around with several rule sets and feeling daunted by the kind of terrain I would need to build, I re-read the first five books. . . and realized that there are an awful lot of full-on battles described in the books between armies and navies outside of the great walled cities. Between the Leviathan models I described in an earlier post and the figures I've purchased from Bronze Age and Tinman, I can do several HOTTs armies in a similar format to those shown on The Stronghold, but in 28mm vs. 15mm. And perhaps even in this lifetime!
3. Oh, and World War 2 with HOTTs?! I found an adaptation of HOTTs for WW2 a few years ago here. I wasn't convinced I wanted to play with battalions as the basic maneuver element, but Field of Battle: WW2 has me rethinking that. . . I have lots of MicroArmor that need some impetus for completion!
4. And how goes my butterfly infatuation with Star Trek? Still going. After enjoying a couple of cool new books. . .
. . . and watching a handful of TNG episodes (not as easy as it once was!) and doing a bit more research, I find I prefer the movie and TNG "world" as opposed to the Amarillo world (see my previous Star Trek post if in need of reference). So I gave the Star Trek: Attack Wing game another look, because that is the game that features all the ships I like, especially the Klingon and Romulan ships, and what do you know, I kinda like it. Rules are simple but pretty elegant, and the individual ship/crew builds, which kinda turned me off at first, make a lot more sense to me now. Still want to use the 1/2500 scale models - I got some for Christmas! - instead of the included models and make the scale/ranges longer, but otherwise I'm still interested. We'll see if I get any models built in the near future : )
Best wishes for 2015!
Saturday, December 20, 2014
Our most recent afternoon of HOTTs found the Undead facing the Sea King Armored Division again. The Undead featured 8 elements of Hordes, 3 Knights, Shooters, 2 Flyers and a Magician General. The Sea King, defending, brought Shooters, 4 Warbands, 2 Blades, a Behemoth, Riders and a Hero General.
First blood went to the Undead as the Sea King Behemoth fell to a Magic attack, then the Knights swarmed the Hero's flank with support from the Flyers.
While the Warbands chewed through the Undead Hordes on the opposite flank, the Knights surrounded the Sea King Hero General, and with a combination of a hard flank and great combat dice. . .
. . . ended the battle by killing the General. Game One to the Undead.
The Undead defended in Game Two, facing a modified all mounted and Aerial Sea King Armored Division.
From left to right: Rider General, 5 more Riders, a Hero, another Rider and 2 Airboats behind.
The Undead Flyers were sent out in advance and were promptly jumped by the Airboats. One Flyer was killed; the second was able to escape and cause some damage to one of the two mounted columns that had formed on each flank. . .
. . . until it was hunted down by the Airboats and Hero.
I began to realize that I had tied up the Sea King Airboats with the Flyers but with Hordes and Knights as the main part of my army, did not have enough mobility to engage while I had an advantage. I was going to have to sit tight and wait for an opportunity to counterpunch.
The Airboats attacked the Hordes on a Steep Hill and were repulsed. Then the Sea king Hero wandered within range of my Magician and on the second attempt was Ensorceled. Counterpunch Number One scored!
The Hero ALMOST made it to the Shooters before succumbing to the Magic attack. A series of low Pip rolls by the Sea King permitted the Undead Knights on the left flank to close the range to the Sea King right flank. . .
. . . and separate the Rider General from the column and surround it for the kill. Game Two to the Undead.
In Game 3 we faced a new opponent. . .
. . . Barbarians! From left to right: 4 Warbands, 3 Heroes - the rightmost the General - and 2 more Warbands. True to character they advanced at full speed across the open ground in the middle of the field, spoiling for a fight.
My army was full of "cheaper" troops so my line was longer. When the two battle lines met, the Heroes recoiled the Hordes iin front of them while the Undead Knights, unopposed to their front, wheeled onto the Barbarian flank and killed the 2 Warbands.
Then the battle got so tense I forgot to take pictures! I was able to wheel the Knights into line behind the Heroes and was setting up a combination front and rear attack when the Heroes suddenly attacked the Knights and defeated them in detail before I could pull off my own attack.
In my last bound of the game I elected to make a 3-pip move to potentially kill 2 Warbands for the win rather than "bring back" 3 Hordes to prolong what seemed inevitable with the Heroes on the rampage. . .
. . . and lost the die roll. The next bound the Heroes got the last kill needed for the win. Game 3 to the Sea King Armored Division.
More fun Hott stuff. Welcome to those that stopped by to chat.
Merry Christmas and Happy New Year!